This returns the name of the shader type.
#include <string.h>
static const char *
-get_vertex_type_name (int type)
+get_shader_type_name (int type)
{
switch (type)
{
buffer = g_malloc (log_len + 1);
glGetShaderInfoLog (shader, log_len, NULL, buffer);
- g_warning ("Compile failure in %s shader:\n%s", get_vertex_type_name (type), buffer);
+ g_warning ("Compile failure in %s shader:\n%s", get_shader_type_name (type), buffer);
g_free (buffer);
glDeleteShader (shader);